- D3DX11ComputeNormalMap
HRESULT D3DX11ComputeNormalMap(ID3D11DeviceContext pContext, ID3D11Texture2D pSrcTexture, UINT Flags, UINT Channel, FLOAT Amplitude, ID3D11Texture2D pDestTexture)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateShaderResourceViewFromFileA
HRESULT D3DX11CreateShaderResourceViewFromFileA(ID3D11Device pDevice, LPCSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11ShaderResourceView* ppShaderResourceView, HRESULT* pHResult)
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- D3DX11CreateShaderResourceViewFromFileW
HRESULT D3DX11CreateShaderResourceViewFromFileW(ID3D11Device pDevice, LPCWSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11ShaderResourceView* ppShaderResourceView, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateShaderResourceViewFromMemory
HRESULT D3DX11CreateShaderResourceViewFromMemory(ID3D11Device pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11ShaderResourceView* ppShaderResourceView, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateShaderResourceViewFromResourceA
HRESULT D3DX11CreateShaderResourceViewFromResourceA(ID3D11Device pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11ShaderResourceView* ppShaderResourceView, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateShaderResourceViewFromResourceW
HRESULT D3DX11CreateShaderResourceViewFromResourceW(ID3D11Device pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11ShaderResourceView* ppShaderResourceView, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateTextureFromFileA
HRESULT D3DX11CreateTextureFromFileA(ID3D11Device pDevice, LPCSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11Resource* ppTexture, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateTextureFromFileW
HRESULT D3DX11CreateTextureFromFileW(ID3D11Device pDevice, LPCWSTR pSrcFile, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11Resource* ppTexture, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateTextureFromMemory
HRESULT D3DX11CreateTextureFromMemory(ID3D11Device pDevice, LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11Resource* ppTexture, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateTextureFromResourceA
HRESULT D3DX11CreateTextureFromResourceA(ID3D11Device pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11Resource* ppTexture, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateTextureFromResourceW
HRESULT D3DX11CreateTextureFromResourceW(ID3D11Device pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump pPump, ID3D11Resource* ppTexture, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11FilterTexture
HRESULT D3DX11FilterTexture(ID3D11DeviceContext pContext, ID3D11Resource pTexture, UINT SrcLevel, UINT MipFilter)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11GetImageInfoFromFileA
HRESULT D3DX11GetImageInfoFromFileA(LPCSTR pSrcFile, ID3DX11ThreadPump pPump, D3DX11_IMAGE_INFO* pSrcInfo, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11GetImageInfoFromFileW
HRESULT D3DX11GetImageInfoFromFileW(LPCWSTR pSrcFile, ID3DX11ThreadPump pPump, D3DX11_IMAGE_INFO* pSrcInfo, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11GetImageInfoFromMemory
HRESULT D3DX11GetImageInfoFromMemory(LPCVOID pSrcData, SIZE_T SrcDataSize, ID3DX11ThreadPump pPump, D3DX11_IMAGE_INFO* pSrcInfo, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11GetImageInfoFromResourceA
HRESULT D3DX11GetImageInfoFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11ThreadPump pPump, D3DX11_IMAGE_INFO* pSrcInfo, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11GetImageInfoFromResourceW
HRESULT D3DX11GetImageInfoFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11ThreadPump pPump, D3DX11_IMAGE_INFO* pSrcInfo, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11LoadTextureFromTexture
HRESULT D3DX11LoadTextureFromTexture(ID3D11DeviceContext pContext, ID3D11Resource pSrcTexture, D3DX11_TEXTURE_LOAD_INFO* pLoadInfo, ID3D11Resource pDstTexture)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11SHProjectCubeMap
HRESULT D3DX11SHProjectCubeMap(ID3D11DeviceContext pContext, UINT Order, ID3D11Texture2D pCubeMap, FLOAT* pROut, FLOAT* pGOut, FLOAT* pBOut)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11SaveTextureToFileA
HRESULT D3DX11SaveTextureToFileA(ID3D11DeviceContext pContext, ID3D11Resource pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11SaveTextureToFileW
HRESULT D3DX11SaveTextureToFileW(ID3D11DeviceContext pContext, ID3D11Resource pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11SaveTextureToMemory
HRESULT D3DX11SaveTextureToMemory(ID3D11DeviceContext pContext, ID3D11Resource pSrcTexture, D3DX11_IMAGE_FILE_FORMAT DestFormat, ID3D10Blob* ppDestBuf, UINT Flags)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.